![]() * The Game Manual containing information about how to load and run the game * The Instructions] for playing the game. Return to the game by loading your saved file instead of the original zero page data when you load the program and setting the contents of `$03BD` to the value you noted.įor the full version mentioned below (in an expanded KIM-1), record and restore the contents of `$04BD` instead of `$03BD`. You can save the state of your game by saving a copy of zero page (from `$00` to `$EE`) and making a note of the contents of location `$03BD`. Load them from the paper tape files instead. If you are using the KIM-1 clone, then you will not be able to load the `Venture-Game` or `Venture-Scoring` as HEX files from the SD card system completely because the extended monitor uses the stack. The original tape IDs of these files are: If you want to be able to go back to your game after seeing your score, then you will need to save page zero first, then run the scoring program, then load your saved file and also `Venture-Game` again and restart at `$0100`. Note that the scoring program overwrites some page zero locations. When you are finished, load `Venture-Scoring` and run from `$0100` to see how you did. Start the game by going to address `$0100` and pressing `GO`. Load the `Venture-ZeroPage`, `Venture-Game`, and `Venture-Extra` files in any order. The HEX files can be used on a KIM-1 clone from (), especially if you have their SD card system. Included here are both paper tape and HEX format files. I (Mark Bush) have gathered everything together here for posterity. The program and its documentation are Copyright © Robert Leedom and we make no claims to any of this material. ![]() KIM-Venture is an adventure game based on Colossal Cave written for the KIM-1. Notes by Mark Bush (see his repository here) – Corrected hexpawn100 papertape thanks to Nils – Local copy the Mark Bush Github repository – PDF with instructions, source code and map (from ) (with thanks to Bob Leedom, Dave Wiliams, Dominic Bumbaca, Mark Bush and Nils) Here I present what I have now on this game: The original document with (assembled by hand!) source from Bob Leedom has been OCR’ed and converted into loadable tape and papertape files by Dominic Bumbaca and also by Mark Bush.ĭominic also made a recording on Youtube of him playing the game. Like Micro-Chess, amazing what can be done with the unexpanded KIM-1! The late-70s labor of love by Bob Leedom to create a mini (nano?) version of Colossal Cave Adventure is not lost. Now.A Colossal Cave Adventure on a KIM-1? Yes, within the limits of the seven segments LED, and the 1K RAM? what are you waiting for? Let's go on an Adventure! "Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Here is how the game's introduction starts: This is a faithful reproduction of the original game, ported to work on your Windows device. ![]() The game was later expanded and improved in collaboration with Don Woods who introduced additional fantasy elements like elves and a troll. The game was created by Will Crowther, a caving enthusiast, who combined a faithful simulation of his cave explorations and elements of fantasy role playing (he was a fan of Dungeons and Dragons), to create an adventure game for his daughters. ![]() While there were other text based computer games before Adventure like STARTREK (incidentally our first release - Star Trek Classic), this was the first text based "interactive fiction" game. Colossal Cave Adventure brings to Windows the game that started it all - the game that pioneered the computer adventure game genre. ![]()
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